Designing STEAM-based Arts education activities for Secondary students
Abstract
In the context of globalization and the Fourth Industrial Revolution, Science - Technology - Engineering - Arts - Mathematics (STEAM) education has emerged as a modern teaching model aimed at developing students' creative thinking and problem-solving skills. This article focuses on studying the theoretical foundations and current situation of STEAM-based Arts education at the Secondary level in Vietnam, thereby proposing several integrated learning activities drawn from the content of the 2018 General Education Curriculum. The research aims to offer insights into the potential for innovating teaching methods in STEAM-based Art education, thus improving students’ creative potential through interdisciplinary Arts education within the framework of modern Vietnamese education.
Tóm tắt
Trong bối cảnh toàn cầu hóa và cách mạng công nghiệp 4.0, giáo dục Khoa học - Công nghệ - Kỹ thuật - Nghệ thuật - Toán học (STEAM) nổi lên như một mô hình dạy học hiện đại nhằm phát triển tư duy sáng tạo và năng lực giải quyết vấn đề cho học sinh. Bài viết này tập trung nghiên cứu cơ sở lý luận và thực trạng giáo dục Nghệ thuật theo định hướng STEAM ở bậc Trung học Cơ sở tại Việt Nam, qua đó đề xuất một số hoạt động dạy học tích hợp các lĩnh vực STEAM được đúc kết từ các nội dung trong Chương trình Giáo dục phổ thông 2018. Mục tiêu nghiên cứu nhằm đưa ra những gợi mở về khả năng đổi mới phương pháp giảng dạy Nghệ thuật theo STEAM, và cách thức phát huy tiềm năng sáng tạo thông qua giáo dục Nghệ thuật liên ngành cho học sinh Trung học Cơ sở trong bối cảnh giáo dục Việt Nam hiện đại.
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